All the regular laws of physic do not apply in this place that seems to be straight out of M. The protagonist is armed with a variety of “guns”, each of them allows you to manipulate a certain set of objects in the maze.Īntichamber is defined by its impossible, non-euclidian geometry that bends 3D space in the ways not found in the real world. There are no traps, and the only penalty for failure is that you have to try again. Unlike in Portal or Cube, the protagonist cannot die, even if the player fails. Antichamber reminds Portal game series and Cube films to some extent, but with more emphasis on puzzle solving, sketchy graphics, and very little plot. Your goal is to move forward through the maze by solving many difficult and intricate puzzles. You control a nameless and faceless protagonist, who starts in a white chamber in the center of a high-tech maze.
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